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Joined 6 months ago
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Cake day: March 17th, 2025

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  • You seem to look at it quite pessimistically imho, but I’ll try and counter ;-)

    developers won’t support a third platform

    We’re not talking about a vastly different ecosystem. Probably Android-derived (which is open-source), very likely Linux derived. So compatibility is not going to be a huge issue, hence developing not hard. Developers will usually follow where user demand goes, not the other way around.

    nor will customers move to a platform that doesn’t have the big apps that they need

    Most of the big apps today have a smaller equivalent, check AlternativeTo.net.

    Doubling your market share is easy when your market share is so low.

    Generally true, but we’re talking a growth of millions of users a year. Millions of people is no small number. 5% of the US’ traffic are from Linux desktops, according to StatCounter (here’s an article with many links).

    Nope, not in the tens of millions

    You’re correct wrt. gaming, as 2.89% of 157 million active monthly users is about 4.55 million, which is not a small number either.  If you look at Linux desktop users in the US however, we’re talking over 5% of 347 million, which is 17.35 million users in the US alone, which is also not a small number. It’s more than the population of Greece and Bulgaria combined.

    Purely because of the steam deck (wrt. Steam Linux users growth)

    Do you have numbers? I can’t find any official numbers of active users on the Steam Deck, but there are estimations of 3+ million devices sold. I feel like I keep seeing posts of people who move over to Bazzite and similar distros these days for the sake of playing games, but nevertheless, both of these factors weigh in, and are steadily increasing the adaptation of Linux systems.

    without [kernel level anti-cheat] it will never take off because the overwhelmingly most played games all have kernel level anti-cheat.

    This is denying the antecedent. The amount of games, and money in games, without KLAC is plenty substantial to make a difference in the approach of both developers and DRMs, further increasing ease of adaptation by users. Do not undermine nor underestimate the potential of marginalities.




  • Availability in the US might be a bit of a challenge, as the Google/Apple duopoly has solidified greatly over the years there. Europe has the entire BoycottUS movement these days, so there are a lot of attempts at developing something independent there. But as with most new solutions, they have the added difficulty of being compared to these bigger companies who’ve already had many years to develop and perfect their solutions.
    The choice boils down to how much you value your principles over comforts, and whether downgrading to physical cards is worth it. Personally I’ve recently done just that.

    In regards to Android clones becoming worse, I saw GrapheneOS say on Mastodon that it won’t affect them in any significant way. Hopefully this is the case for most, and will remain the case.