The two original developers of ZSNES are finally back together! Introducing SUPER ZSNES! Re-written completely from scratch, this GPU-powered SNES emulator is here to bring you the following: some of what is familiar, some of what’s new, and then some of what goes beyond.

Key features:

  • Far more accurate CPU and Audio cores than the original ZSNES
  • GPU-powered PPU core to allow for hi-res Mode 7 and special per-game enhancement features
  • Classic UI with falling snow, modernized with higher definition and improved UX
  • Fast forward, rewind, save states, auto save history, save bookmarks, cheat codes, quick load, and more
  • No Vibe Coding. Classic development style.
  • Super Enhancement Engine, where the ZSNES developers are enhancing the games one at a time
  • loam@sh.itjust.works
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    23 days ago

    Back when I was messing with ROM hacking, I had wanted the ability to change the graphics without being constrained by the limitations of the SNES resolution and ROM size. My old dream of making a hand-drawn EarthBound without having to learn game development could become a possibility with this.

    Also curious about the audio enhancement. Replacing all the samples and synths with uncompressed versions could destroy the original intended sound, but I wonder if the planned re-adding of effects can remedy that.