• Skullgrid@lemmy.world
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        5 days ago

        not really, if you’re killing everything in a dungeon by hand, the loot you get at the same time will be still worthwhile once you leave the dungeon.

        or be worth money

  • jjjalljs@ttrpg.network
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    5 days ago

    Baldur’s gate 2. Protection from magical energy. Limited wish. One of the effects cast “horrid wilting”, a very damaging spell, on everything in the entire map. The protection spell meant your party took no damage, but everything else melted. Very satisfying. Some innocent casualties.

    • Stamets@lemmy.dbzer0.comOP
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      5 days ago

      The “some innocent casualties” tacked on the end there just fucking killed me. So you’ve got another to add to the list

  • scops@reddthat.com
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    5 days ago

    Really, Carl. Must you insist on using that ghastly hobgoblin dynamite for everything?

  • AngryCommieKender@lemmy.world
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    5 days ago

    Alternatively, the cleric opens a portal to the elemental plane of water and floods the dungeon. The wizard casts a few chain lightnings into the water. Wizard casts mass water breathing. Cleric empties the water at the bottom with a portal to the plane of water, but in the air.

    That does take a fair bit of setup to achieve though. You can also use poisonous cloud or incendiary cloud to do similar things. I used incendiary cloud on a rather large colony of psionic spiders. They weren’t particularly large, but that just meant they could make their psionic abilities more powerful by dog piling ontop of each other.