Pathfinder is for my soul. I live off that crunchy shit.
however 8 different spells from 11 different books that all give +1 to profession (tailor) checks at night time may have been a poor design choice
finally i can play out my fantasy of being a were-tailor
I cannot recommend the Pathbuilder app enough. It narrows everything down to the available options based on what you’ve chosen so far, without taking the option of house ruling away from you.
Just keep in mind that cross-referencing options with Archives of Nethys is also super important. I’ve had 2 players build overly complicated characters and needed a ton of help to unbork them simply because they didn’t read anything before making a selection
And yet, human fighter with basic sword and shield feats is still just as satisfying as day 1 :)
edit: Fuck, can I just gush about fighters in PF2e for a sec? Paizo really nailed the “boring normal” class, just by virtue of having them be slightly more accurate in combat - thereby boosting both crit rate for first swings, and offsetting the multi-attack penalty for followup swings. I’ve never had more fun dropping normal attacks in a ttrpg because each swing was just that much more likely to drop a juicy crit, followed up by a knockdown proc from choosing to be a hammer specialist or a pindown from being a bow specialist, etc. You then have a bunch of action condensers from your feats (which you can actually swap out on a day to day basis if you’re so inclined) to do your cool normal attacks more often in a dynamic combat. And reactive strike at level 1 practically doubles your normal attack output right out of the gate if your cool pancake horfing teammates futz with some magic or wrestling bullshit to knock enemies prone.
Normal attacks fucking rule.
I got a buddy that rolls randomly for all of those, only rerolling if they gets a combination they already used
the fun thing is, you could literally just do everything completely randomly and your build will still be good
Eh, there’s at least 1 exception: toxicologist alchemist. Especially if you’re about to play Abomination vaults
hmm why is that?
Lots of creature types are immune to poison, such as undead and automatons. And there’s a lot of undead in the Abomination Vaults campaign.
Plus, there’s a lot of poisons that are very underwhelming. Especially ones that have an onset period; those are essentially useless in combat