• definitelycodex@ttrpg.network
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    2 months ago

    Either you send mega-goblins, or you send MORE goblins.

    A lower level party might fight 3 goblins fair and square, so 4 levels later they confront 6 goblins and 2 lieutenants.

    The idea that the same enemy stays a challenge despite the level increase is actually what I despise in D&D. My character has grown in power, why is the rat from the beginning still able to down me?

    • jjjalljs@ttrpg.network
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      2 months ago

      My character has grown in power, why is the rat from the beginning still able to down me?

      I read an article online somewhere about bounded accuracy, and it brought a question like that as a litmus test for if you like the idea. Should a novice archer, no matter how lucky they are, be able to shoot the ominous black knight? For a scratch? Or a lucky hit in the throat?

      D&D 3e says no. You can only hit them on a natural 20. I think PF2e also says no in the same way.

      D&D 5e tried to say yes, the archer should be able to hit the knight. The knight’s armor is probably ~22, and the archer is rolling at +5, so there’s decent odds. But he certainly won’t be able to kill him, because HP is what scales up with power.

      Other systems are more deadly.

      Personally, I don’t like the “these goblins can’t even touch me anymore” mode that much. I prefer less superhero heroics, where a goblin with a knife can be a real threat