I hate NMS. I got gaslit into playing it again after people clamoring for years that they “fixed the game”. Big surprise, it’s still the same miles wide but micrometer-deep puddle that is was on launch.
Everything aspect of the game is clunky and frustrating and unsatisfying. Exploration is literally the only reason to play the game and even that manages to be stale and minimally exciting, which is truly impressive given the numbers on display. Within 45 seconds of landing on most planets you’ve seen everything there is to see on them, and the exceptions usually just mean another chore.
Sure, you can build a base, you can build up a fleet of ships, you can play with your friends… But to what end? All the ships handle the same, they just have more space or slightly better numbers. Combat is hilariously boring, and the ostensible goal of reaching the center of the universe becomes old far before you get even close. The story that exists is very “I’m 14 and this is sci-fi”, and they stretch it so hard that each crumb you’re given just feels insulting.
I’ve actually taken to it the same way I do Minecraft. I expect I’ll run out of game to do eventually as everyone keeps saying there isn’t any depth, but I’ve spent the last few days smuggling gravatino orbs off sentinal planets and building a hookah lounge in the portside barracks of my ship. I just wish I could type logs up ingame like I journal in Minecraft.
NMS came out on macOS around the same time I got my M2 Air. Being a huge 65daysofstatic fan, I played it for a bit when it first came out, but I didn’t have my own PC, so it was on my wife’s, meaning I couldn’t play that much.
Anyway, I was stoked to finally be able to play it on my own computer and put hours and hours into it. But the thing I could never really shake is just how lonely it feels. I get that that’s part of the point, but after a while it begins to feel really quite oppressive.
Honestly I think the loneliness is what really got me into it. Recently I’ve lost touch with my usual gaming group due to scheduling conflicts and it makes it hard to play a multiplayer game knowing what could have been. Nms feels like it gets that and the whole story basically centers around that feeling. It’s kind of cathartic.
I’ve tried to get into it periodically. I like aspects of it, but it’s also very bland in some ways I find. Like there are infinite cool planets to discover, but the resources are more or less the same on each and across the whole thing. There’s so much to see, but so little meat on the bones I guess?
I need a bit more pulling me forward than what that game gives you I think. The phrase “wide as an ocean, shallow as a puddle” has been my experience with it unfortunately. I know a lot of people like it these days, though.
Would building your own medium size space ship that you can cook food in while autopilot takes you to the next planet help? Because that’s the current update.
Is there much depth to that? I’ve found in the past they keep adding new systems, and each new one has exactly the same issue of being another thing that’s not super deep. And by deep I mean full of surprises and things to learn, not you can technically do it for a long time.
GTA. I’m a SciFi and fantasy guy so it just doesn’t do anything for me.
What about Cyberpunk?
Never played it.
Have you tried No Man’s Sky? I’ve just recently picked it up and its got me absolutely hooked.
I hate NMS. I got gaslit into playing it again after people clamoring for years that they “fixed the game”. Big surprise, it’s still the same miles wide but micrometer-deep puddle that is was on launch.
Everything aspect of the game is clunky and frustrating and unsatisfying. Exploration is literally the only reason to play the game and even that manages to be stale and minimally exciting, which is truly impressive given the numbers on display. Within 45 seconds of landing on most planets you’ve seen everything there is to see on them, and the exceptions usually just mean another chore.
Sure, you can build a base, you can build up a fleet of ships, you can play with your friends… But to what end? All the ships handle the same, they just have more space or slightly better numbers. Combat is hilariously boring, and the ostensible goal of reaching the center of the universe becomes old far before you get even close. The story that exists is very “I’m 14 and this is sci-fi”, and they stretch it so hard that each crumb you’re given just feels insulting.
I’ve actually taken to it the same way I do Minecraft. I expect I’ll run out of game to do eventually as everyone keeps saying there isn’t any depth, but I’ve spent the last few days smuggling gravatino orbs off sentinal planets and building a hookah lounge in the portside barracks of my ship. I just wish I could type logs up ingame like I journal in Minecraft.
NMS came out on macOS around the same time I got my M2 Air. Being a huge 65daysofstatic fan, I played it for a bit when it first came out, but I didn’t have my own PC, so it was on my wife’s, meaning I couldn’t play that much.
Anyway, I was stoked to finally be able to play it on my own computer and put hours and hours into it. But the thing I could never really shake is just how lonely it feels. I get that that’s part of the point, but after a while it begins to feel really quite oppressive.
Honestly I think the loneliness is what really got me into it. Recently I’ve lost touch with my usual gaming group due to scheduling conflicts and it makes it hard to play a multiplayer game knowing what could have been. Nms feels like it gets that and the whole story basically centers around that feeling. It’s kind of cathartic.
I’ve tried to get into it periodically. I like aspects of it, but it’s also very bland in some ways I find. Like there are infinite cool planets to discover, but the resources are more or less the same on each and across the whole thing. There’s so much to see, but so little meat on the bones I guess?
I need a bit more pulling me forward than what that game gives you I think. The phrase “wide as an ocean, shallow as a puddle” has been my experience with it unfortunately. I know a lot of people like it these days, though.
Would building your own medium size space ship that you can cook food in while autopilot takes you to the next planet help? Because that’s the current update.
Is there much depth to that? I’ve found in the past they keep adding new systems, and each new one has exactly the same issue of being another thing that’s not super deep. And by deep I mean full of surprises and things to learn, not you can technically do it for a long time.
It’s mostly aesthetic as far as I’ve seen, though it basically removes the need for houses and you don’t have to go to the Anomaly to start missions.