Edit: I was wrong.
From what I could tell, at least on Lemmy, any interaction including opening a post counts as an action, which in turn is used to determine active users.
Edit: I was wrong.
From what I could tell, at least on Lemmy, any interaction including opening a post counts as an action, which in turn is used to determine active users.
I was actually digging through Lemmy’s codebase recently, trying to judge how difficult it would be to add. It seems that it probably wouldn’t be that difficult, since MAU just counts all posts/comments/actions from the last month, with unique user IDs. You’d just need to do the same thing but without actions. Unfortunately, I don’t know Rust, so I’m not sure if I can actually contribute anything.
I wish the threadverse software had more granularity in usage stats. For example, it might be really informative to know how many active users are those who only read and never interact versus those who vote, versus those who have contributed posts/comments within a given time period. For example, it feels to me like Lemmy has become far less active, even though the reported MAU has remained fairly stable - is this just my imagination, or are people feeling less inclined to post?


It feels like there has been some dropoff, particularly in higher-budget areas. Big studios seem to be taking fewer risks, and small creators have less money (and time by extention) to spend on art.
That said, it also feels like discoverability has gotten far worse. Social media has become increasingly insular, more personalized, more algorighmic, and ultimately harder to explore. Its not like the old days, where you could find a new thing, even from a random person’s forum signature.


Story based motivators mean almost nothing to me, esspecially when told through non-gameplay means. Having an “intro” cutscene is almost akin to a text crawl/card in a movie - technically it works, and it can be an efficient way to give extra context, but its also likely to disrupt pacing or disorient - basically makes me want to watch less, rather than more. In the same way, I can’t think of any games where story played a significant part in motivation to continue. If I want to keep playing, its because the game is good, not because it told me I should.
Edit: Maybe to help clairify, good plot can be a motivator, but the character’s motivation is not my motivation. Whats important is that the plot is good, not that the protagonist’s goal is just.


According to the software section, the total is 54k monthly active users.
About 48k on Lemmy and 6k elsewhere.


I’m probably a bit biased given how much I love Overlord, but Hollow Hunger is a banger that fits the tone of the show perfectly.


Unfortunately, I’m looking for more “pure” casual games, rather than ones that are primarily puzzle or arcade games. Something more akin to Cookie Clicker or Bejeweled’s zen mode rather than Tetris or Brickbreaker. F-Droid doesn’t seem to really have much like that.


Lemmy-federate had issues recently, maybe try again now?
Unfortunately no luck. It looks like Lemmy-federate doesn’t play well with piefed.ca, since all other communities listed there just say, “waiting to be processed.”


I had to look it up too, and found this old forum thread with people suprised to see it.


Well, that would explain why I’m getting zero responses on my newly migrated account.
Too hot. Need to bad this one.
I went back and double checked. You’re right. I misremembered. It only uses post/comment actions with a “voted_at” value, so it wouldn’t include actions other than votes.