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Joined 20 days ago
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Cake day: April 8th, 2026

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  • I was actually digging through Lemmy’s codebase recently, trying to judge how difficult it would be to add. It seems that it probably wouldn’t be that difficult, since MAU just counts all posts/comments/actions from the last month, with unique user IDs. You’d just need to do the same thing but without actions. Unfortunately, I don’t know Rust, so I’m not sure if I can actually contribute anything.


  • I wish the threadverse software had more granularity in usage stats. For example, it might be really informative to know how many active users are those who only read and never interact versus those who vote, versus those who have contributed posts/comments within a given time period. For example, it feels to me like Lemmy has become far less active, even though the reported MAU has remained fairly stable - is this just my imagination, or are people feeling less inclined to post?



  • PlzGibHugs@piefed.catoGames@lemmy.worldIs "Motivation" important to you in games?
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    3 days ago

    Story based motivators mean almost nothing to me, esspecially when told through non-gameplay means. Having an “intro” cutscene is almost akin to a text crawl/card in a movie - technically it works, and it can be an efficient way to give extra context, but its also likely to disrupt pacing or disorient - basically makes me want to watch less, rather than more. In the same way, I can’t think of any games where story played a significant part in motivation to continue. If I want to keep playing, its because the game is good, not because it told me I should.

    Edit: Maybe to help clairify, good plot can be a motivator, but the character’s motivation is not my motivation. Whats important is that the plot is good, not that the protagonist’s goal is just.