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Joined 2 years ago
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Cake day: September 3rd, 2023

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  • Amiibos are a bit expensive. There are a few DK amiibos, they should all work with Smash because amiibos have a character identifier that’s recognized between games and amiibo series.

    The ones from smash bros and super mario series should be around the “normal” price (for me it’s about 13-15 euros). Maybe you can find a second hand one for cheaper.

    There’s a new one with DK and Pauline for Bananza, like other new amiibos it costs a bit more (around 18€ for me). It unlocks a costume in Bananza as an extra.

    There’s also an old Skylander DK figure that doubles as an amiibo if I remember correctly. It’s kinda ugly and cheap-looking, and probably not easy to find, but who knows.












  • I prefer the first one to be honest.

    2 botches things that worked very well before. Especially the camera that did a good job of always being in the right place in 1, but in 2 you suddenly have crazy angles and blind spots that play against you. This can’t even be explained by more complex level design, so who knows what happened.

    Also they got rid of the hub for a small, disturbing looking ship and a very generic map, and they killed any trace of story. Those were two things that really set Galaxy 1 apart IMO.

    On the new side of things, there were Yoshi, with different powers, and more challenges (but they kind of feel repetitive, because you end up needing to do the same things with just an additional timer or enemy etc…). And the last stars were quite a bit harder than anything in Galaxy.







  • It’s something I feel like more recent Nintendo games haven’t done.

    References to past games are still a thing they do quite a lot. Weirdly enough in Super Mario Odyssey they went all in on Donkey Kong nostalgia. 3D world has the Comet Observatory, reimagined levels from 64, Bowser’s Fury brought back Bowser Jr’s paintbrush from Sunshine.

    Breath of the Wild is chock full of references, ruins of old places, every land feature name is evoking something, be it a character, an old boss, whatever, music cues from the Temple of Time, Spectacle Rock dungeon, Dragon Roost Island…

    Echoes of Wisdom borrowed like 70% of its map from A Link to the Past. Again. They already did that in A Link Between Worlds. Not a fan of that one honestly, I love ALttP, Nintendo please stop nostalgia farming it for subpar games already. I like my maps to feel fresh.

    Mario Kart World is almost nothing but references, most tracks are from past episodes, and you can find stuff like SNES circuits on the roads around the official ones. And there are loads of remixes of past games music, from NES to Switch and everything in between.