• 7 Posts
  • 114 Comments
Joined 2 years ago
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Cake day: June 13th, 2023

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  • Nothin’ I’m running, that’s for sure!

    It’s not really that there are services that require that much processing power for a single request; it’s that it’s designed to handle normal requests for hundreds or thousands of users at once.

    I suppose that supporting 0.5TB of RAM means it could deal with quite a big LLM, but any sort of halfway-modern GPU would absolutely run circles around it in terms of tokens per second, on any model that fit in their VRAM.









  • Funny you should mention that, because it’s what got me thinking about Ceph in the first place. My other Proxmox node has a 2-drive mirrored ZFS pool, and I went to add a third drive to it and realized that I’d have to move all the data off and rebuild it from scratch, so I started looking for other solutions.

    So yeah, I think Ceph can add to an array after-the-fact like that (in addition to the not-waste-capacity-of-random-assorted-disks thing), but I haven’t figured it out enough yet to be sure.





  • Like a VM virtual disk? Those are exclusive to each VM and can’t be shared, so if you want multiple VMs to access the same data then NFS would be needed.

    But containers with bind mounts don’t have that limitation and multiple containers can access the same data (such as media).

    Just to be clear, are you saying that when you’re using bind-mounted ZFS pools, it’s okay to write from two containers (or both the proxmox host and a container) at the same time?

    Also, I think I managed to accomplish that for a VM by creating a Proxmox Directory pointing to a path in a zpool, adding it to the VM using virtiofs, and mounting it within the VM. I’m not sure if writes from both the VM and the host are safe in that case either, though.





  • Not me! I switched in 2017, right around the time Windows 10 “telemetry” (read: spyware) was getting backported to Windows 7.

    It was a rough first couple of years, gaming-wise, but I managed to get by playing mostly Linux-native games and using PlayOnLinux with pre-Proton WINE for the one or two games important enough to justify the hassle.

    (INB4 “weird flex but OK”)


    I gotta admit, I was pretty conflicted about Proton when it was first announced, since there was a lot of fear that it would reduce developer impetus to make proper Linux-native games. I’m not actually sure whether that came to pass or not, but I feel like the issue is a lot less important than it seemed at the time.