The first Dragon Age added relationship gifts as a DLC at some point. It was literally meant to bribe characters you’d screwed up with back into your good graces - a single gift gave as much affection as several correct in-story dialog choices. Kind of disturbing in retrospect.
In harvest moon 64 the girl that walked at the bar loved your dog. Time also stopped in the bar. You could bring your dog to her on night 1 and just mash a until she loved you enough to marry her, and then not talk to her again until the paddler with the marriage feather shows up, and then bam, you’re married.
I don’t know why but this has stuck with me as being absolutely hillarious forever.
My headcanon is that Abigail is so sick of getting random rocks as gifts, she pretends to eat them so she can throw them away later without you noticing.
Relationship mechanics. If I give someone a pumpkin twice a week, they’re just going to be confused and pissed.
The first Dragon Age added relationship gifts as a DLC at some point. It was literally meant to bribe characters you’d screwed up with back into your good graces - a single gift gave as much affection as several correct in-story dialog choices. Kind of disturbing in retrospect.
In harvest moon 64 the girl that walked at the bar loved your dog. Time also stopped in the bar. You could bring your dog to her on night 1 and just mash a until she loved you enough to marry her, and then not talk to her again until the paddler with the marriage feather shows up, and then bam, you’re married.
I don’t know why but this has stuck with me as being absolutely hillarious forever.
counterpoint, girls love puppies
everyone loves puppies
“Oh wow a dog!”
“Oh wow a dog!”
“Oh wow a dog!”
“Oh wow a dog!”
“Oh wow a dog!”
“Oh wow a dog!”
“Oh wow a dog!”
“Oh wow a dog!”
“I love you”
Lol. As a fan of the farming sim genre, I approve this message.
My headcanon is that Abigail is so sick of getting random rocks as gifts, she pretends to eat them so she can throw them away later without you noticing.