Sounds like a fun idea, but I can’t imagine sitting there for an hour watching another player play for you would be all that engaging. Especially if you get a few bad coin flips in a row, oops, now you don’t get to make any decisions for 3 hours.
Even worse it’s an hour of ingame time, which can be over in five seconds in the real world or almost an entire session depending on what you’re doing. I would think flipping every session would be a better chance at making this work
I think if I was going to do this I’d come up with some basic mechanics for the one not in control to act as a ghost on the other one’s shoulder. Let them use a limited selection of their abilities, see and hear what’s going on, speak exclusively to the other player, and influence the in-control one’s dice rolls a little
Sounds like a fun idea, but I can’t imagine sitting there for an hour watching another player play for you would be all that engaging. Especially if you get a few bad coin flips in a row, oops, now you don’t get to make any decisions for 3 hours.
Even worse it’s an hour of ingame time, which can be over in five seconds in the real world or almost an entire session depending on what you’re doing. I would think flipping every session would be a better chance at making this work
What if one player kept whispering in the other’s ear?
I think you could add a constitution saving throw against suggestions from the other voice in your head to keep things engaging.
Surely that would be a charisma save, possession is like the only use for charisma saves!
I think if I was going to do this I’d come up with some basic mechanics for the one not in control to act as a ghost on the other one’s shoulder. Let them use a limited selection of their abilities, see and hear what’s going on, speak exclusively to the other player, and influence the in-control one’s dice rolls a little