• neon_nova@lemmy.dbzer0.com
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      9 days ago

      I live outside the US so with me regional pricing it’s like $12.

      Now, my steamdeck will not boot up.

      It was glitchy after a decky update so I’ve got to fix that first.

      • Default Username@lemmy.dbzer0.com
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        9 days ago

        Try booting into a live environment and renaming the folder with the Decky plugins. I think it’s ~/homebrew.

        If you want to completely disable Decky from autostarting, you can chroot into your SteamOS and disable plugin_loader.service with the command “systemctl disable plugin_loader.service”. You might have to add “–user” after the word disable.

          • Default Username@lemmy.dbzer0.com
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            9 days ago

            You will need a USB type C to type A adapter and a USB hub. Flash the SteamOS recovery image (or any other distro) to a flash drive, noting that it will erase all the data on it. Plug a keyboard and that flash drive into the Steam Deck, then hold volume down while turning it on to get into the boot menu.

            For chrooting instructions, read this: https://linuxcommandlibrary.com/man/steamos-chroot

            Your drive is going to be /dev/nvme0n1

            You may need to switch into your user profile after chrooting if the first systemctl command doesn’t work. I think the username in SteanOS is “deck”, so the command is “su deck”

  • taiyang@lemmy.world
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    9 days ago

    I don’t mind Steam for my copy, but if you’re worried about achievements I can say they have in game ones to scratch that itch if you’re considering GoG for drm free experience.

    I might just get two copies, depending how I feel after beating it. $20 USD is a bit of a steal.

      • Twinklebreeze @lemmy.world
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        8 days ago

        I like achievements. I just like seeing that little popup after I do something. It’s like the game giving me a round of applause. I don’t care for getting all of them or anything like that.

      • taiyang@lemmy.world
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        8 days ago

        Well, yes, enough that gamification snuck into other sectors. That said, implementation isn’t always great, but at least in HK/SS (games focused on exploration and collection of upgrades) achievements are a popular acknowledgement of that collectathon.

        I get too much anxiety to chase after speed run achievements, though. It’s really meant to be up to the users if they care or not.

      • tatann@lemmy.world
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        9 days ago

        Sadly yes, I’ve seen so many people ruin their fun/appreciation of a game because they “needed” to 100% the game

        • I differentiate 100℅ completion from 100% achievements simply because an assload of achievements are shit like “Kill ten trillion of the basic trash mob from the start of the game” and the reward is just the achievement.

        • ripcord@lemmy.world
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          9 days ago

          Do you feel like it’s a large % of the people who would buy this game?

          I know completionists exist, although I know like 1 personally.

          • tatann@lemmy.world
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            9 days ago

            I haven’t played this game (or the first one), but it feels like the kind of game (metroidvania) that would attract completionists (and speedrunners)

            • taiyang@lemmy.world
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              8 days ago

              Yes, can confirm that a major aspect of the genre is total exploration and collection of items. Hollow Knight, due to it’s difficulty and attraction to the “dark souls” adrenaline junkies, has added importance of achievements for things like Steel Soul mode (aka ironman, i.e. no deaths).

              Also the genre has a long history of rewarding speed running. Metroid’s secret endings were hidden behind fairly strict time limits, for instance.

      • Javi@feddit.uk
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        8 days ago

        It doesn’t even need to be via galaxy. I use heroic games launcher, and logging into gogs site still shows all my recent achievements.

        I think the only pre-requisite is that you install via their API rather than the offline installers they offer. (Which both galaxy and heroic do, I’m assuming lutris too? Tho haven’t checked it personally).

      • taiyang@lemmy.world
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        8 days ago

        It’s been a while since I used their app but I vaguely remember some support (?). Although at that point you’re basically using GoG as DRM, but I appreciate the attempt to give Steam competition in that space. The whole concept of meta gaming in general is kind of monopolized.

      • ganryuu@lemmy.ca
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        8 days ago

        GOG does have regional prices though? Or am I mistaken? I believe it’s not for every single currency, but unless I’m completely wrong it’s there.

          • ganryuu@lemmy.ca
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            8 days ago

            It could be that you’re unfortunately not in the list I guess. Also I don’t even remember if they actually advertise it when it’s applied.

            • neon_nova@lemmy.dbzer0.com
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              8 days ago

              It looks like that might be the case. I found a post asking for this and a long list of people commenting on it asking for it.

              If they did, I’d totally get all most of my games on gog. But it’s like half the price on Steam(depending on the game)

              As a side note, resident evil 2 remake was actually more expensive here by like a dollar or 2.

  • ZoteTheMighty@lemmy.zip
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    8 days ago

    First time buying a game on gog instead of steam. The deciding factor for me was that I could get the soundtrack on flac on gog, and Steam doesn’t tell you what format you’ll get.

    • Malix@sopuli.xyz
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      9 days ago

      kinda weird that steam’s storepage doesn’t specify the formats, BUUUUT, the system requirements hit towards flac being available as well:

    • Lampoil@lemmy.world
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      7 days ago

      I have many Game Soundtracks on Steam, most of them are flac and Hollow Knight’s was flac too. So I guess there’s a high probability for Silksong to be flac too.

      • ZoteTheMighty@lemmy.zip
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        7 days ago

        A majority of my soundtracks I’ve gotten were mp3s, and one can only be streamed from the steam client, never downloaded. This is really something Steam should be clear about upfront.

  • stringere@sh.itjust.works
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    8 days ago

    After I realozed you already have an attack that dives at an angle and bounces off enemoes that first boss and the minions prior became much easier.

    First boss only has 3 attacks. Watch for the rumbly floor to see where it is coming from.

    It will either jump across or scuttle alomg the bottom.

    The jump can be run under and has a distinct sound to cue you in on it, once safely under you can get a couple whaps in.

    For the scuttle across the floor you can use the dive attack. I missed a lot with this but you’ll either score a hit and bounce to lamd safely or you’ll overshoot and land safely.

    Later in the fight it will go to the center and rumble the floor then pop up and throw two bells in the air which land and then roll off to opposite sides. Stay out of the middle and jump over the bells.

    I think that’s it.

    • Cethin@lemmy.zip
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      8 days ago

      Not that anyone is going to accidentally read this, but a large part of the fun of this game is the discovery. Don’t post information or guides in the open. If someone wants a guide they’ll ask for it, though they probably shouldn’t be given one for the first boss. If they can’t figure that out on their own then this game isn’t for them.

  • Paddzr@lemmy.world
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    8 days ago

    Died to first boss, back to start… Welp, I think it’s not for me. Does look incredible but I guess movement is unlocked later and currently? Not feeling this restarting after I already fell few times on the way to the boss.

    Queue in People saying skill issue or how my experience is wrong. But my 9 yo son also put the game down almost immediately because of it. I’m not good with these games. Thankfully it’s on gamepass and I can just try it whenever. Is the entire game this sort of no checkpoint boss rush?

    • Cethin@lemmy.zip
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      8 days ago

      You’re supposed to die and learn. Almost no boss you’ll one-shot, even if you know what you’re doing. Even the best players can’t just know boss behavior without having fought it once already.

    • Subscript5676@lemmy.ca
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      8 days ago

      I haven’t played Silksong, but if the previous game, Hollow Knight, is anything to go by, it is very much Souls-like, which is what you’ve went through: if you lose to the boss, you get whizzed back to your last checkpoint, and all enemies, excluding special enemies, along the way get revived.

      Again, if the last game is anything to go by, there should be various checkpoints all around, but you have to look around as much as you can with the current movement methods available to you. You’ll probably want to look for the closest possible checkpoint, and learn each enemy’s patterns to either avoid them, or defeat them without taking damage. Bosses are essentially just much bulkier enemies and have more moves in their moveset.

      Souls-like games boil down to learning enemy movesets, finding ways to survive, and improving your timings to improve your survivability, while chipping away at your enemies until they die, and maybe along the way you’ll die a lot of times. It’s definitely not everyone’s cup of tea, but this sort of game gives many strong satisfaction.

    • WalrusDragonOnABike [they/them]@reddthat.com
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      8 days ago

      Have you never played or seen the original? They’re not intended to be a casual experience. Its a metroidvania with bosses intended to be challenging. So you unlock movement through the course of the game and have specific spawn points you get (in this HK games, its benches).

    • Famko@lemmy.world
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      8 days ago

      The thing with Silksong is that it is, in average, harder than its predecessor. The game is centered mostly around exploration, platforming and combat and bosses are a regular occurance.

      I’d recommend trying out the original Hollow Knight and seeing whether you like the gameplay there or not, since it’s a bit more forgiving.