• Twinklebreeze @lemmy.world
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      10 days ago

      I like achievements. I just like seeing that little popup after I do something. It’s like the game giving me a round of applause. I don’t care for getting all of them or anything like that.

    • taiyang@lemmy.world
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      10 days ago

      Well, yes, enough that gamification snuck into other sectors. That said, implementation isn’t always great, but at least in HK/SS (games focused on exploration and collection of upgrades) achievements are a popular acknowledgement of that collectathon.

      I get too much anxiety to chase after speed run achievements, though. It’s really meant to be up to the users if they care or not.

    • tatann@lemmy.world
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      10 days ago

      Sadly yes, I’ve seen so many people ruin their fun/appreciation of a game because they “needed” to 100% the game

      • I differentiate 100℅ completion from 100% achievements simply because an assload of achievements are shit like “Kill ten trillion of the basic trash mob from the start of the game” and the reward is just the achievement.

      • ripcord@lemmy.world
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        10 days ago

        Do you feel like it’s a large % of the people who would buy this game?

        I know completionists exist, although I know like 1 personally.

        • tatann@lemmy.world
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          10 days ago

          I haven’t played this game (or the first one), but it feels like the kind of game (metroidvania) that would attract completionists (and speedrunners)

          • taiyang@lemmy.world
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            10 days ago

            Yes, can confirm that a major aspect of the genre is total exploration and collection of items. Hollow Knight, due to it’s difficulty and attraction to the “dark souls” adrenaline junkies, has added importance of achievements for things like Steel Soul mode (aka ironman, i.e. no deaths).

            Also the genre has a long history of rewarding speed running. Metroid’s secret endings were hidden behind fairly strict time limits, for instance.