• Echo Dot@feddit.uk
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      5 days ago

      When I first started working it was still back in the days where you were given cash in an envelope. After we were paid we always used to go out to a pub together for a few rounds, I rarely used to get through all of the change I’d been given, I never got into the paper money.

      You used to be able to get a pint for silvers, these days you need to give them folding money for a bag of peanuts.

  • Echo Dot@feddit.uk
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    5 days ago

    What is with these people?

    They are CEOs of company’s, yet they don’t seem to understand how capitalism works. What’s something is worth is depending on what the market will bear. If the market won’t bear a $90 game then it isn’t worth $90.

    It’s a double edged sword

    • iegod@lemmy.zip
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      5 days ago

      The factors that influence development costs in order to keep up with the quality of the times is no doubt complex, but at the end of the day you’re spot on. It’s only worth what the consumers will pay.

  • glitchdx@lemmy.world
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    6 days ago

    I’ve recently decided that I’m not spending more than $10 on a game until I’ve cleaned out my backlog.

    There’s hundreds of games in my backlog, so it’s going to be a while.

  • kadu@lemmy.world
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    6 days ago

    Nope, not going to argue against obviously dumb points from executives. Do it. Raise your prices yearly. Fuck it, you think prices need to increase? Increase them.

    It takes me five clicks to close Steam, open Firefox, open my favorite piracy site and download your game. Raise the fucking price, test how much I value my money versus five clicks.

  • Quazatron@lemmy.world
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    7 days ago

    One factor they don’t seem to consider is that they are competing for a finite resource: consumer attention.

    There has never been so much content to consume: not only games, movies, series, music, books, podcasts, and even old games.

    New games have to compete with and stand above all that content to justify the price.

    As others have said, purchase power is down, people subscribe to more services (net, mobile, streaming music and video), all that bites into the available budget to buy games.

    Bottom line: it’s getting hard to justify spending that amount on a game you don’t have time to play.

    • dil@lemmy.zip
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      6 days ago

      Yeah it’s hilarious to me they wanna charge more and don’t expect to sell less. Ppl would go from being iffy about indie games to checking them out more if 4 at base price cost what a AAA one does

  • zecg@lemmy.world
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    4 days ago

    By all means, every increase in price is welcome, it’ll be that much less of a temptation. How are Concord and Fairgames doing?

  • ALL-X-VS@lemmy.ml
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    7 days ago

    ahn they did? 40 and 50 USD on ps2 50 and 60 USD on ps3 60 USD on ps4 70 USD on ps5

  • Pyr@lemmy.ca
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    5 days ago

    Capitalism and the free market is supposed to encourage efficiency and innovation in order to remain competitive in order to keep prices low… Is Sony against capitalism? Is it against the free market? Is in adverse to innovation? C’mon Sony … Stop being lazy.

    • Dr. Moose@lemmy.world
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      5 days ago

      Sony, Nintendo and Xbox are not true capitalism because their consoles are not free markets so of course they don’t like capitalism when they benefit from absolute control and can fix the prices for everything in their ecosystem.

      The only true capitalistic store front is steam and funnily enough it’s doing laps around all 3.

      • Echo Dot@feddit.uk
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        5 days ago

        Part of why steam is so successful is because they regularly do enormous discounts.

        People come to steam because of how good the deals are but they end up buying quite a lot at full prices as well.

    • Shayeta@feddit.org
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      5 days ago

      Yes, yes, and yes. By securing a monopoly you will have the highest possible profit at lowest possible investment. That is the ultimate goal of every publicly traded company.

  • A Wild Mimic appears!@lemmy.dbzer0.com
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    6 days ago

    “There were more sports cars in the parking lot in the PS1 era than there were in the PS4 era, …"

    dude, fuck you, your parking lot and i wish that giant acme anvils drop on every fucking sports car you’ll ever own.

    • brsrklf@jlai.lu
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      6 days ago

      I’m pretty sure the few overpaid execs that are “fuck you” rich are still there, and they’re probably richer than ever. However now they probably consider themselves too important to park with normal people. It’s all about private jets and helicopters.

      Tells a lot about this guy and his ilk that he thinks you measure a healthy company to how many assholes actively flaunt their money with shallow luxury shit.

  • MeaanBeaan@lemmy.world
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    7 days ago

    Fucking why? These dudes always cite the cost of making games increasing as a reason for this nonsense but they never talk about the many many factors working in their favor already.

    First, most people are probably not buying physical games very much if at all anymore. And because of that people don’t really buy games used anymore either since used games in general are much rarer. So more people are buying games directly from company storefronts. These same storefronts that also make games stay more expensive for longer periods of time. Not only that but there are literally more people playing and buying games now than have ever done so in the past (at least up until very recently)

    All of these factors should be increasing Sony’s profit margins. If anything games should be getting cheaper. Not more expensive.

    And I don’t buy that a ps5 game is significantly more expensive to make than a ps4 game. There’s barely a difference between each system’s capabilities in terms of graphical detail in the assets a team needs to produce. Most of the benefits of ps5 come in the way of higher resolutions and higher frame rates. I have yet to see a game release on ps5 that couldn’t have also been ported to ps4 with lower resolutions and frame rates.

    Even the games they said needed the ps5’s speed were eventually ported to PC and run on the Steam Deck just fine. (Spider-Man 2 and Ratchet and Clank Rift Apart for example)

    These statements aren’t anything more than a company executive trying to gaslight people into accepting unacceptable pricing strategies.

    • CheeseNoodle@lemmy.world
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      7 days ago

      Don’t forget that game development is increasingly shoving the hardware burden onto the consumer by using poorly made tools to streamline development (thus cutting costs) with garbage optimization which is why a gaming rig now has to be powerful enough to simulate a gaming rig from 10 years ago down to the atomic level but the graphics haven’t gotten appreciably better.

      • MeaanBeaan@lemmy.world
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        7 days ago

        While thats definitely true for many games it’s less relevant for console makers and its hardly true universally; definitely not true for the insomniac games I mentioned.

        Plenty of games are coming out that are optimized very well. Unfortunately, UE5 has gotten way too popular and devs often don’t seem to really know how to optimize games developed on the engine. Kinda the downfall of having an engine that appeals so much to artists but not so much to engineers. I think the only remotely well optimized game I can think of that was made in UE5 is Hellblade 2. And even as impressive as that game is from a technical standpoint (nothing can fix how boring it is) I still have stuttering problems with it. Though my rapidly aging R5 2600 is not helping things there.

        But there are still impressive PC games out there. Recently Doom The Dark Ages, indiana Jones, and Kingdom Come Deliverence 2 come to mind as games that are impressively well optimized on PC. Especially KCD2, that game feels like black magic to me.

        I think this is less of an issue of cost cutting by devs and publishers, though it’s definitely a factor, and moreso just devs not being as knowledgeable about optimizing games as they used to be.